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1 Player Games

These are games that are made to be 1 player, or have a 1 Player Variant.


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  1. Luna

    Luna

    "The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA."

    "LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

    The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions.

    LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

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  2. Agricola

    Agricola

    Description from BoardgameNews

    In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

    The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

    Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
    Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
    Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.
    Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

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  3. all things zombie: the board game

    All Things Zombie: The Boardgame

    All Things Zombie is a board game designed and written by Mark Walker of Lock 'n Load Publishing, based on the Origins Award winning miniatures rules All Things Zombie: Better Dead Than Zed.

    Gamers play as survivors trying to survive in a world populated with zombies, fighting intensely satisfying tactical battles as they roam the devastated land. As the minis game designer, Ed Teixeira says, "It's all about real life in an unreal world."

    Featuring amazing art, and a detailed, yet accessible, design, All Things Zombie is a gamers' dream. All Things Zombie will appeal to both strategy gamers and RPGers alike. Whether searching a police station for guns and ammo, gunning down hordes of zombies, or blasting through a running gun battle with other not-so-nice-survivors, All Things Zombie will keep you on the edge of your seat.

    All Things Zombie can be played solo, cooperatively, or competitively with everyone against each other. Whichever way you choose to play the game the zombies are run by the game mechanics and do not need to be run by one player.

    The game includes six scenarios as well as a campaign game that insures a high degree of re-playability. Easy to learn but difficult to master All Things Zombie will provide the gamer with many hours of fun

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  4. At The Gates Of Loyang

    At the Gates of Loyang

    At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

    Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

    Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.

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  5. Castle Panic

    Castle Panic

    2 Review(s)

    The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now theyメve gathered their army and are marching out of the woods.

    Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

    Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.

    Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

    The game includes:
    1 Gameboard
    1 Rulebook
    49 Castle Cards
    49 Monster Tokens ( see Token set )
    6 Walls
    6 Towers
    1 Tar Token
    2 Fortify Tokens
    6 Order of Play Cards
    12 Plastic Stands
    1 Die

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  6. Resident Evil: Deckbuilding Game

    Resident Evil: Deckbuilding Game

    In Resident Evil, a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion, you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings! The Resident Evil DBG brings the story to life in a game of strategy where players construct their card decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating the Infected! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? The Resident Evil DBG will consist of 250 playing cards, 3 different game modes (Story, Mercenary and Versus) and hundreds of possible scenarios within each mode for unlimited replay value. No two games will ever be the same! Story mode is the main version of the game where players must race to claim the best weapons, items, and ammunition before others get to it first. Quick thinking and a good instinct will help you survive the Mansion and be the one to escape to safety. Mercenary mode is similar to Story mode but this mode rewards the players that take the offensive. Players must prove their skills by defeating as many zombies as they can in a limited amount of time. This mode can be played in teams. Versus mode removes the Infected from the game and pits the human characters against each other in a battle for dominance. Players must watch their back as they attempt to defeat each other while staying alive themselves. Watch out because you may find that players are not as merciful as the Infected! Players take on the role of one of the Heroes of Resident Evil. They start with a deck of 10 cards, which consist of Weapons and Ammo. Players must use their resources to obtain more powerful Weapons, Ammo, Items, and Action Cards that they add to their deck. As you progress in the game your Deck will become stronger and more efficient. You must use the cards in your deck to fight the "Infected" creatures which awards you Decorations . To win the game you must defeat more "Infected" creatures then your opponents, but the game only ends when the strongest "Infected" creatures is killed. Once he is killed, the player that has gained the most Decorations wins the game. Ammo cards are used to power your Weapons as well as purchase new cards. Weapon cards are used to battle the "Infected" creatures. Stronger weapons require more ammo. Item cards allow you to strengthen and Heal your Character. Action cards give you additional actions that you can take during your turn, such as drawing more cards or improving the power of your weapons. Integrates with: Resident Evil Deck Building Game: Alliance

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  7. The Battle For Normandy

    The Battle For Normandy

    From the GMT Website:

    The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.

    The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

    The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ムBloody Omahaメ, ムOperation Epsomメ, ムCobraメ, ムThe Fight for Cherbourgメ and more.

    A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

    Game Equipment:

    • One Rule Book
    • One Scenario Book
    • Five (5) 22x34ヤ full color Maps
    • Nine (9) full color counter sheets
    • 8-1/2x11ヤ Allied Air Allocation Log (laminated)
    • 8-1/2x11ヤ Axis AAA Allocation Log (laminated)
    • 11x17ヤ Turn Record Track
    • 8-1/2x11ヤ Terrain Effects Chart (x2)
    • 8-1/2x11ヤ Repl/Recon/Weather chart (x2)
    • 8-1/2x11ヤ German Record Track
    • 8-1/2x11ヤ Allied Record Track
    • 8-1/2x11ヤ Combat Results Table (x2)
    • Dice - 3d6 and 1d10
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  8. Thunderstone

    Thunderstone

    For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

    Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

    A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players will have to take this into account when they choose what to buy.

    Rather than buying puny Victory Points, player's will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

    The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.

    Integrates with

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  9. Thunderstone: Dragonspire

    Thunderstone: Dragonspire

    Thunderstone: Dragonspire is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors; or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

    A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players must take this into account when they choose what to buy.

    Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. On their turn, players may choose to visit either the dungeon or the village. Plays can purchase other cards for their deck or level up their heroes in the village. If they instead go to the dungeon, they play their heroes, weapons, items, and spells to defeat any one of the available monsters. The deeper the monster is in the dungeon, the more light is needed or the monster will gain power. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

    From the publisher:

    Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers), experience point tokens (not cards!), and the all new "Setting" cards which alter the game on a global scale. Dragonspire includes 18 new village cards, 11 new heroes, and 8 new monster sets.

    With enough cards to play the game right out of the box, this is a great Thunderstone edition for those just getting into the game.

    Dragonspire also has a new storage box format, plastic XP tokens, and a brand new Dungeon board to help players keep up with light and darkness.

    Thunderstone: Dragonspire is not a an expansion, but is instead a separate stand-alone game that may be played along with components of Thunderstone.

    NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo.

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  10. Clue Jr: The Case Of The Missing Pet

    Clue Jr. The Case Of The Missing Pet

    The object is to sleuth out what pet's missing, where it's hidden and who took it. Solve the 24 mysteries by moving around the mystery wheel board and reading hidden clues with your special magnifying glass.

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