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Agricola

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Description from BoardgameNews



In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?



The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.



Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).

Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.

Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.

Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.




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    Description from BoardgameNews

    In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

    The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

    Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
    Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
    Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.
    Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

    Additional Info

    Additional Info

    Designer Uwe Rosenberg
    Mfg Suggested Ages 12 and up
    # of Players 1 − 5
    User Suggested # of Players Best with 3, 4 playersRecommended with 1, 2, 3, 4, 5 players (1389 voters) []
    Year Published 2007
    Artist Klemens Franz
    User Suggested Ages 12 and up(444 voters) []
    Subdomain Strategy Games
    Website http://zmangames.com/product-details.php?id=938
    Publisher Lookout Games999 GamesBrain GamesCompaya.hu - Gamer Café Kft.Filosofia ÉditionHobby JapanHobby WorldHomoLudicusKorea Boardgames co., Ltd.LacertaMINDOKSmart LtdStratelibriSwan Panasia Co., Ltd.Ystari GamesZ-Man Games
    Playing Time 120 minutes
    Family AgricolaAnimals: CattleAnimals: SheepHarvest SeriesSolitaire Games
    Honors 2007 Meeples' Choice Award2008 Deutscher Spiele Preis Best Family/Adult Game Winner2008 Golden Geek Best 2-Player Board Game Nominee2008 Golden Geek Best Board Game Artwork/Presentation Nominee2008 Golden Geek Best Family Board Game Nominee2008 Golde
    Primary Name Agricola
    Expansion Agricola CZ-DeckAgricola EreigniskartenAgricola L-DeckAgricola X-DeckAgricola Z-DeckAgricola: Belgium DeckAgricola: Bielefeld DeckAgricola: Brakelhühner Promo CardAgricola: De Lage LandenAgricola: Farmers of the MoorAgricola: France DeckAgricol
    Alternate Names Агрикола アグリコラ 农场主 農家樂 아그리콜라
    Mechanic Area EnclosureCard DraftingHand ManagementWorker Placement
    Game category EconomicFarming
    Language Dependence Extensive use of text - massive conversion needed to be playable(616 voters) []
    Play time filter No

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