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2 Player Games

Games best for 2 Players or are made for just 2 Players

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  1. The Castle of the Devil


  2. A Game of Thrones: The Card Game – The Isle of Ravens

    A Game of Thrones: The Card Game – The Isle of Ravens

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  3. Wasabi!


  4. Test of Fire Bull Run 1861


  5. Age of Empires III: The Age of Discovery

    Age of Empires III: The Age of Discovery

    Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war.

    Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an "expansion" and an incentive to pre-order the game. A 6 player expansion is also in the Glenn Drover's Empires: Builder Expansion, along with new capital buildings and National Advantage tiles.

    Not to be confused with Age of Discovery.

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  6. Empires: Builder Expansion


  7. Revolver: The Wild West Gunfighting Game

    Revolver: The Wild West Gunfighting Game

    Howdy, ya'll.
    C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey.
    I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early.

    • The year is 1892.
    • The bank at Repentance Springs has been robbed.
    • Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town.
    • Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice.

     

    Revolver is a non-collectable card game set in the Old West.

    Consisting of two balanced 62 card decks, the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang.

    At their disposal, the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout, "Adios, Amigoes!", "Thanks for yer coffee and eggs, ma'am", and "Chew on this, Gringo!"

    The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede, Rattlesnake Bite, "I can smell those yellow bellies on the wind", "He shot my hat clean off!" Apache Scout, and Rickety Bridge.

    The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of "Fire at will, boys."

    Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash - as a last ditch effort, probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!

    Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects, and if a gringo has 'True Grit'.

    Revolver can trace its parentage back to San JuanMagic: The GatheringBattle Line, and is a new implementation of Aliens: This Time It's War.

    Victory Conditions:

    The Colty Gang player wins if he manages to "Escape across the Mexican border."
    The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train.
    The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed.
    The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.

    Awards:
    Gouden Ludo 2012 nominee (Flemish board game award)

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  8. Not Alone

    Not Alone

    NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

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  9. Descent: The Sea of Blood

    Descent: The Sea of Blood

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  10. The Lord of the Rings: The Two Towers Deck-Building Game


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