Call 260.413.8223

The Nation's Only Board Game Rental Service!

2 Player Games

Games best for 2 Players or are made for just 2 Players

Items 1 to 10 of 1130 total

Set Descending Direction
per page

Grid  List 

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  1. Power Grid: The First Sparks


  2. Blue Moon The Terrah


  3. Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar


  4. Thunderstone

    Thunderstone

    For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

    Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

    A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players will have to take this into account when they choose what to buy.

    Rather than buying puny Victory Points, player's will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

    The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.

    Integrates with

    Learn More


  5. Warrior Knights: Crown and Glory

    Warrior Knights: Crown and Glory

    The Crown and Glory expansion provides Barons with indispensable new resources and options for consolidating their hold over the realm of Warrior Knights.

    Expands:

    Learn More


  6. Agricola:  All Creatures Big and Small

    Agricola: All Creatures Big and Small

    Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

    In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds. The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

    Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!

    Learn More


  7. Rattle, Battle, Grab the Loot

    Rattle, Battle, Grab the Loot

    Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor.

    When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd!

    At the end of the game, the player who earned the most favor from the Pirate King wins!

    Learn More


  8. Smash Monster Rampage!

    Smash Monster Rampage!

    Learn More


  9. Atlantis Rising

    Atlantis Rising

    From the back of the box:

    Will you send your Atlanteans to mine the untapped veins of precious resources at the very tip of the island, hoping to reap great rewards before the oncoming waves smash into the shores? Or will you remain in the relative safety of the island’s center, where resources have grown scarce? Perhaps you will tap into the power of the mystic energy source - the lifeforce of Atlantis and key to its advanced technology. You may even seek refuge in the vast libraries of the Lost City, hoping to find some tome which will lead to salvation for the doomed isle. Beware though - even as the island sinks into the sea, the Athenians continue to assault Atlantis, hoping to plunder its riches before it disappears beneath the waves.

    Learn More


  10. Chicago Express

    Chicago Express

    Harry Wu's Chicago Express is an innovative new boardgame with no luck factor. Chicago Express was originally released in a limited format by Winsome Games as Wabash Cannonball and it was the first game in Winsome's Historic Railroads System.

    In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour.

    A session of Chicago Express is played over a maximum of 8 rounds. In each round, the players take turns choosing one of three available actions:
    - auctioning a share of one of the railroad companies
    - expanding the rail system of one of the railroad companies
    - develop one of the boards hexes
    Of each of those actions only a limited number is available.

    As soon as all available actions of two options are taken, a dividend phase is executed, where all players gain income from the railroad companies they have shares of.
    After this dividend phase, the number of actions is reset and a new round begins.

    The game ends after 8 rounds or if one of the following conditions is met:
    - 3 or more companies have no more locomotives
    - 3 or more companies have no more shares
    - The general supply contains only 3 houses or fewer

    The player with the most money wins.

    Learn More


Items 1 to 10 of 1130 total

Set Descending Direction
per page

Grid  List 

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8