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  • Description

    Details

    Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.

    Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.

    The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers, and Spyrium will win.

    Additional Info

    Additional Info

    Designer William Attia
    Mfg Suggested Ages 12 and up
    # of Players 2–5 Players
    User Suggested # of Players Best with 4 players / Recommended with 2–5 players
    Year Published 2013
    Artist Arnaud Demaegd Neriac
    User Suggested Ages 12 and up
    Subdomain Strategy Games
    Website No
    Publisher Ystari Games Asmodee
    Playing Time 75 Minutes
    Family Country: England Steampunk Ystari originals
    Honors AWARDS & HONORS 2014 Tric Trac Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
    Primary Name Spyrium
    Expansion No
    Alternate Names No
    Mechanic Worker Placement
    Game category City Building Economic Industry / Manufacturing Science Fiction
    Language Dependence Extensive use of text - massive conversion needed to be playable
    Play time filter No

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