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Tichu

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Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.



The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination ラ single card, pair of cards, sequence of pairs, full house, etc. ラ or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.



The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses ラ but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ᄆ200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).



The first team to 1,000 points wins.




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  • Description

    Details

    Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

    The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination ラ single card, pair of cards, sequence of pairs, full house, etc. ラ or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

    The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses ラ but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ᄆ200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

    The first team to 1,000 points wins.

    Additional Info

    Additional Info

    Designer Urs Hostettler
    Mfg Suggested Ages 10 and up
    # of Players 3 − 6
    User Suggested # of Players Best with 4 players Recommended with 4 players (210 voters) [ ]
    Year Published 1991
    Artist Res Brandenberger François Bruel Philippe Guérin Chris Quilliams Valerie Vekemans Franz Vohwinkel
    User Suggested Ages 12 and up (39 voters) [ ]
    Subdomain Strategy Games
    Website No
    Publisher 999 Games ABACUSSPIELE Fata Morgana Spiele Filosofia Édition G3 HomoLudicus Korea Boardgames co., Ltd. PLAYHOUSE Rio Grande Games uplay.it edizioni Vennerød Forlag AS
    Playing Time 60 minutes
    Family Asian Theme Climbing Games Country: China Shedding Games Traditional Card Games
    Honors 1992 Fairplay À la carte Winner 1999 Fairplay À la carte Winner 2006 Nederlandse Spellenprijs Nominee
    Primary Name Tichu
    Expansion No
    Alternate Names Tai Pan Тичу 地主 티츄
    Mechanic Betting/Wagering Hand Management Partnerships Trick-taking
    Game category Card Game
    Language Dependence No necessary in-game text (57 voters) [ ]
    Play time filter N/A

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