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  1. The Mines of Zavandor

    The Mines of Zavandor

    In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect.

    4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income.

    On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds.

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  2. Middle Earth Quest

    Middle Earth Quest

    Middle-Earth Quest takes place approximately ten years after Bilbo Baggins leaves the Shire, and several years before Frodo leaves Bag End on his journey leading to the destruction of the One Ring. Thus, Middle Earth Quest will take place in a time of growing darkness. Players will take control of characters such as a rare adventurous Hobbit, a Gondorian Captain, a Rider from the Westfold, or numerous other character types. Not only will characters be able to experience new adventure in Middle Earth, but we will carefully seek to tie in the experience with the massive amounts of lore and story that takes place around the edges of the central THE LORD OF THE RINGS storyline. Middle-Earth Quest is a game of adventure and conflict set in the time leading up to the creation of the Fellowship. One player will adopt the mantle of Sauron and do his best to spread his evil influence across the lands. Up to three players become heroes and will do their best to foil Sauron's foul plots, and rally the peoples of Middle-earth to their side.

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  3. Lord Of The Rings Silverline Edition

    Lord Of The Rings Silverline Edition

    This game should not be confused with Reiner Knizia's children's game (Lord of the Rings) with the same title, or with his very different 2-player Lord of the Rings: The Confrontation!! Lord of the Rings is a co-operative game where the object is to destroy the Ring while surviving the corrupting influence of Sauron. Each player plays one of the Hobbits in the fellowship, each of which has a unique power. The game is played on a number of boards: the Master board indicates both the physical progress of the fellowship across Middle Earth and the corrupting influence of Sauron on the hobbits, and a number of scenario boards which detail the events and adventures of particular locations. Progression across the boards is determined by playing cards (many of which represent the characters and items of Middle Earth), and the effects of corruption are represented by a special die. The game is lost if the ring-bearer is overcome by Sauron, or won if the ring is destroyed by throwing it into the volcanic fires of Mount Doom. Expanded by: Lord of the Rings: Friends & Foes Lord of the Rings: Sauron Lord of the Rings: Battlefields Lord of the Rings: The Black Gate Lord of the Rings - Limited Edition A special edition limited to 500 copies in the English language and 250 in German published by Sophisticated Games and Kosmos in November 2001. The Limited Edition has a silver 22 carat gold plated ring, pewter Hobbit playing pieces, a signed and numbered John Howe. Box signed by Reiner Knizia.

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  4. Luna

    Luna

    "The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA."

    "LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

    The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions.

    LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

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  5. The Magic Labyrinth

    The Magic Labyrinth

    The little magician apprentices have lost some magic objects inside of the masterメs maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

    Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.

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  6. Age Of Conan

    Age of Conan: The Strategy Board Game

    Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.

    You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all ヨ Conan the Cimmerian!

    In Age of Conan, you control one of the major kingdoms of the Hyborian Age ヨ Aquilonia, Turan, Hyperborea and Stygia.

    You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.

    The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.

    The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.

    When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdomヨbuilding actions in preparation for the next age.

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  7. Ascension

    Ascension: Chronicle of the Godslayer

    Ascension: Chronicle of the Godslayer is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee.

    Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

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  8. aye dark overlord

    Aye, Dark Overlord!

    Aye, Dark Overlord! (a.k.a. "S�, Oscuro Signore!") is a fantasy party game filled with humor. It is fast to play and easy to learn.

    Each player is an evil goblin servant of the evil Dark Overlord (Rigor Mortis, the Master of all Evils), and all of them are gathered at the Dark Overlord's knees to explain why they brought that last important mission, ordered by 'His evil Excellence' himself, to failure again. Panic wraps you in its freezing grip, what can you do to save your poor skin? Could you say you are not the one to blame, but your inept companions?

    Yes of course, that's the solution! There is only one little problem: they've probably got exactly the same idea... and the Dark Overlord is not known for his mercy...

    This roleplaying game is all about telling lies and shifting the blame on your poor fellow ones, so the righteous Wrath of your Master can give them what they deserve!

    Aye, Dark Overlord! shares artwork with Kragmortha

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  9. Barbarian Kings

    Barbarian Kings

    Political and military wargame set in a fantasy world. The players assume the roles of provincial kings set on conquest and consolidation.

    Two original editions of this appeared, one in Ares Magazine #3 and one in an SPI boxed edition.

    A revised edition was published 2001 by Jolly Roger Games.

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  10. Cadwallon: City of Thieves

    Cadwallon: City of Thieves

    Get rich or die trying.

    It's more than a motto for the thieves of Cadwallon: it's their way of life. You have joined the ranks of the infamous Guild of Thieves, seeking your own path to wealth and glory. Your tiny gang has been chosen to relieve the fat merchants of the city from a portion of their, ahem, "excess" wealth. But there are many factions within the Guild, and yours is not the only band working in the district tonight! In fact, your greatest challenge may not be the militiamen who guard the streets...

    Cadwallon: City of Thieves is a fast-paced board game of cunning thievery and ruthless skulduggery in a fantasy city steeped in magic and intrigue. Two to four players each control their own gang of four thieves, competing to amass the greatest haul of loot from the many carefully locked chests scattered about the board. This is no friendly competition, however, and there is little loyalty among thieves in Cadwallon! The most successful players are as likely to claim their loot from the other gangs as they are to do the time-consuming legwork themselves...

    Get ready for a deviously fun battle for treasure! Good fortune in the Guild of Thieves is a double-edged sword that cuts to the bone; other thieves will want your loot, and they have no qualms about drawing your blood to get it. The result is a fast and furious brawl for control of the best treasures in the city. Precious jewels change hands rapidly, and you'll quickly find yourself positioning your gang to not only grab the loot, but defend it desperately.

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