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Risk 2210 A.D.

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Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.



Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.



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    Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

    Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

    Re-implements:

    Additional Info

    Additional Info

    Designer Rob Daviau Craig Van Ness
    Mfg Suggested Ages 10 and up
    # of Players 2 − 5
    User Suggested # of Players Best with 4, 5 players Recommended with 3, 4, 5 players (55 voters) [ ]
    Year Published 2001
    Artist No
    User Suggested Ages 10 and up (18 voters) [ ]
    Subdomain Wargames
    Website No
    Publisher Avalon Hill (Hasbro)
    Playing Time 240 minutes
    Family Risk
    Honors 2001 Origins Awards Best Science Fiction or Fantasy Board Game Winner 2002 Japan Boardgame Prize Best Advanced Game Nominee
    Primary Name Risk 2210 A.D.
    Expansion Mercenary Commander (fan expansion for Risk 2210 A.D.) Risk 2210 A.D. Frontline: Season Four – Invasion of the Giant Amoebas Risk 2210 A.D. Frontline: Season One – Mars Risk 2210 A.D. Frontline: Season Three – Factions Risk 2210 A.D. Frontline: Season Two
    Alternate Names No
    Mechanic Area Control / Area Influence Area Movement Auction/Bidding Dice Rolling Variable Phase Order
    Game category Science Fiction Wargame
    Language Dependence Moderate in-game text - needs crib sheet or paste ups (20 voters) [ ]
    Play time filter N/A

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