Call 260.413.8223

The Nation's Only Board Game Rental Service!

Pro Review Games

These games have been reviewed by our "Pro Reviewers" They work with us to review many games and give feedback to people as well as the publishers. Do you have what it takes to become a Pro Reviewer for BGX? Send a message if you are interested

Items 1 to 10 of 56 total

Set Descending Direction
per page

Grid  List 

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  1. Arena: Roma II

    Arena: Roma II

    The revolt in Rome will not end for a long time to come! Join the action and find out who is the most powerful ruler by skillfully playing your cards. No matter if you strengthen your own position with strong cards like Arena or Ballista or if you augment your victory points with Templarius and Triremis - you will be the winner only if you use your characters and buildings with wit and savvy.

    Arena: Roma II is a complete game of its own, but it can be combined with the cards from Roma through several play options: (1) mixing all the cards of both games and playing with the combined set; (2) both players take one set of cards and players use their own draw and discard piles; or (3) both players can use the cards of both games, compiling their own decks of 55 cards each (again, both players use their own draw and discard piles).

    Learn More


  2. For Sale

    For Sale

    For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.

    The �berplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.

    The Gryphon 2009 Edition uses the �berplay art for the faces of the property cards, while replacing most other art. The rules are the same as the �berplay edition, with the exception of the rounding rule.

    Learn More


  3. Forbidden Island

    Forbidden Island

    1 Review(s)

    Forbidden Island is a visually stunning 'cooperative' board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.

    What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.

    With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.

    For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.

    From the publisher's website:

    Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!


    Atr�vete a descubrir la Isla Prohibida! �nete a un intr�pido grupo de aventureros en una misi�n para capturar los cuatro tesoros sagrados de este peligroso para�so." La Isla Prohibida es un emocionante juego colaborativo en el que los jugadores tratan de hacerse con los tesoros de una m�tica isla misteriosa, antes de que las aguas la cubran por completo.

    Learn More


  4. Dominant Species

    Dominant Species

    Game Overview
    90,000 B.C. -- A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
    Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
    Each player will assume the role of one of six major animal classes -- mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that wonメt last: It is indeed "survival of the fittest."
    Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others.
    All of this eventually leads to the end game -- the final ascent of the ice age -- where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
    But somebody better become dominant quickly, because itメs getting mighty cold....

    Game Play
    The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles -- converting them into tundra in the process -- as the ice age encroaches.
    The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.
    Generally, players will be trying to enhance their own animalsメ survivability while simultaneously trying to hinder that of their opponentsメ -- hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.
    Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth.
    When the game ends, players will conduct a final scoring of each tile -- after which the player controlling the animal with the highest VP total wins the game.

    Reimplemented by

    Learn More


  5. Defenders of the realm

    Defenders of The Realm

    モOur Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!ヤ

    Will you answer the King's call?

    In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before any of them enter the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion.

    Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the Kingメs Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defenders of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!

    Learn More


  6. Dados

    Dados

    Dados is a dice game for 2-4 players. Each player gets 36 dice, which are rolled 4 at a time and placed on 18 tiles. Each turn, a player can choose to either roll the dice, placing one die on four separate tiles, or to pick up one contested tile where he/she the higher total pip count, earning points based on what is written on the bottom of the coaster (generally related to the combined value of the dice from all players). The game ends when both players run out of dice. There are also special coasters that do not earn points, but instead offer one-off powers, such as "put two dice on a single coaster".

    Learn More


  7. Confusion

    Confusion: Espionage and Deception in the Cold War

    A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board.

    From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War:

    The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!

    At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.

    Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?

    Confusion is game #1 in the Stronghold Games "Castle Line".

    Learn More


  8. Caylus

    Caylus

    Once upon a time ...
    1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.

    The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.

    Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.

    As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly.

    Learn More


  9. Chinatown

    Chinatown

    This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.

    This game is #2 in the Alea big box series.

    Learn More


  10. Yinsh

    Yinsh

    The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

    Learn More


Items 1 to 10 of 56 total

Set Descending Direction
per page

Grid  List 

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6