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Confusion: Espionage and Deception in the Cold War

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A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board.


From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War:


The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!


At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.


Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?


Confusion is game #1 in the Stronghold Games "Castle Line".

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  • Description

    Details

     

    Designer
     
    Artist
     
    Publisher
     
    Year Published
     
    1992
    # of Players
     
    2
    User Suggested # of Players
    Best with 2 players
    Recommended with 2 players 
    (8 voters) [poll]
     
    Playing Time
     
    45 minutes
    Mfg Suggested Ages
     
    12 and up
    User Suggested Ages
    12 and up
    (3 voters) [poll]
     
    Language Dependence
    No necessary in-game text
    (5 voters) [poll]
     
    Honors
     
    Subdomain
    (12 voters) [vote]
     
    Category
     
    Mechanic  
    Expansion  
    Expands  
    Family  
    Primary Name
     
    Confusion: Espionage and Deception in the Cold War
     
    Alternate Names
     
    Confusion
     
    Website  
     

    A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board.

    From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War:

    The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!

    At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.

    Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?

    Confusion is game #1 in the Stronghold Games "Castle Line".

     

    Additional Info

    Additional Info

    Designer N/A
    Mfg Suggested Ages No
    # of Players N/A
    User Suggested # of Players No
    Year Published No
    Artist N/A
    User Suggested Ages No
    Subdomain No
    Website No
    Publisher N/A
    Playing Time No
    Family No
    Honors No
    Primary Name N/A
    Expansion No
    Alternate Names N/A
    Mechanic No
    Game category N/A
    Language Dependence No
    Play time filter N/A

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