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Twilight Struggle

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"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are ヨ but a call to bear the burden of a long twilight struggle..."

ヨ John F. Kennedy



In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.



Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?



Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.



A deluxe edition, published in 2009 includes the following changes from the basic game:


  • Mounted map with revised graphics

  • Two double-thick counter sheets with 260 counters

  • Deck of 110 event cards (increased from 103)

  • Revised rules and player aid cards

  • Revised at start setup and text change for card #98 Aldrich Ames





Upgrade kit for the owners of the previous version includes the following:


  • Mounted Map with revised graphics

  • New card decks

  • Updated Rules & Charts





There are also the deluxe mounted map and deluxe euro-style countersheet upgrades.



Components:




  • 228 full colour counters (260 in the 2009 Deluxe edition)

  • 22"x34" full colour cardboard map (mounted map with revised graphics in the 2009 Deluxe edition)

  • 103 event cards (110 in the 2009 Deluxe edition)

  • 2 six-sided dice

  • 1 24-page rulebook

  • 2 full colour player aid cards



TIME SCALE: approx. 3-5 years per turn

MAP SCALE: Point-to-point system

UNIT SCALE: Influence markers

NUMBER OF PLAYERS: 1 - 2



DESIGNER: Ananda Gupta & Jason Matthews

MAP, CARD, & COUNTER ART: Mark Simonitch




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  • Description

    Details


    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are ヨ but a call to bear the burden of a long twilight struggle..."
    ヨ John F. Kennedy

    In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

    Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

    Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

    A deluxe edition, published in 2009 includes the following changes from the basic game:

    • Mounted map with revised graphics
    • Two double-thick counter sheets with 260 counters
    • Deck of 110 event cards (increased from 103)
    • Revised rules and player aid cards
    • Revised at start setup and text change for card #98 Aldrich Ames

    Upgrade kit for the owners of the previous version includes the following:

    • Mounted Map with revised graphics
    • New card decks
    • Updated Rules & Charts

    There are also the deluxe mounted map and deluxe euro-style countersheet upgrades.

    Components:

    • 228 full colour counters (260 in the 2009 Deluxe edition)
    • 22"x34" full colour cardboard map (mounted map with revised graphics in the 2009 Deluxe edition)
    • 103 event cards (110 in the 2009 Deluxe edition)
    • 2 six-sided dice
    • 1 24-page rulebook
    • 2 full colour player aid cards

    TIME SCALE: approx. 3-5 years per turn
    MAP SCALE: Point-to-point system
    UNIT SCALE: Influence markers
    NUMBER OF PLAYERS: 1 - 2

    DESIGNER: Ananda Gupta & Jason Matthews
    MAP, CARD, & COUNTER ART: Mark Simonitch

    Additional Info

    Additional Info

    Designer Ananda Gupta Jason Matthews
    Mfg Suggested Ages 13 and up
    # of Players 2
    User Suggested # of Players Best with 2 players Recommended with 2 players (445 voters) [ ]
    Year Published 2005
    Artist Viktor Csete Rodger B. MacGowan Chechu Nieto Guillaume Ries Mark Simonitch
    User Suggested Ages 14 and up (213 voters) [ ]
    Subdomain Strategy Games Wargames
    Website http://www.gmtgames.com/p-419-twilight-struggle-de...
    Publisher GMT Games (Self-published) Asterion Press Bard Centrum Gier Devir MINDOK Udo Grebe Gamedesign Wargames Club Publishing
    Playing Time 180 minutes
    Family No
    Honors 2005 Charles S. Roberts Best Modern Era Boardgame Nominee 2005 Charles S. Roberts Best Modern Era Boardgame Winner 2005 James F. Dunnigan Award Nominee 2005 James F. Dunnigan Award Winner 2006 Golden Geek Best 2-Player Board Game Nominee 2006 Golden Geek
    Primary Name Twilight Struggle
    Expansion Twilight Struggle: "Anni di Piombo" Promo Card Twilight Struggle: "Pakt Bagdadzki" and "Stan Wojenny" Promo Cards Twilight Struggle: "Referendum NATO" Promo Card Twilight Struggle: What If?
    Alternate Names Gleichgewicht des Schreckens Studená válka 1945-1989 Zimna wojna 1945-1989 冷战热斗 (冷戰熱鬥)
    Mechanic Action Point Allowance System Area Control / Area Influence Campaign / Battle Card Driven Dice Rolling Hand Management Simultaneous Action Selection
    Game category Modern Warfare Political Wargame
    Language Dependence Extensive use of text - massive conversion needed to be playable (247 voters) [ ]
    Play time filter N/A

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