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Publisher Featured Titles

Publisher Featured Titles have been provided to BGX to be reviewed by its growing subscriber base. These titles vary by style and genre and are provided free of charge when box sizes permit as a service to publishers trying to get their new games in front of more players. 

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  1. Middle Empire

    Middle Empire

    In Middle Empire, think similar game play to Settlers of Catan and Risk but played in only 30 minutes that is fun for the whole family!

    For a limited time only, Middle Empire is on sale at an introductory price of $19.99 plus S/H - order now while supplies last!

    In Middle Empire, players race to construct and defend the winning number of empires before the other players, while holding the other players back! The game can be learned in 15 minutes while still providing engaging and dynamic game play. 

    Players construct their own strongholds on new spaces and upgrade them to empires, or attack other players to obtain more strongholds. From your construction cards, you decide where to place a stronghold on the board or to upgrade to an empire. Strategically time the picking and playing of construction, defense, and attack cards! Should you attack the weaker player to further your game or try to hold off another player from winning in the next few turns? Can you protect your empires from others before another player can sneak attack you?

    A typical turn consists of picking 2 new cards for your hand and playing up to 3 cards: Construction cards, where you can expand your presence on the game board or upgrade your current spot(s) to empires for more points; Defense cards, where you can pick various cards to defend yourself from other opponents and properly set yourself up for the win; and Attack cards, where you can attack other players in hopes to take over their territories and build them into empires.

    Middle Empire is fun for 2-4 players and can be played in 30 minutes.

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  2. Nemo's War

    Nemos War

    Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus.

    Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister.

    Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War.

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  3. galactus prime

    Assault on Galactus Prime

    Death Throes of a Galactic Empire

    Euro Game #7

    "Now my fellow pilots and I wait for the word to attack and destroy the Ion Supercannon that protects this hated world from invasion by our ground troops. Its loss will turn Galactus Prime into lowly Dorrus once again. And though we are united, there is a friendly rivalry amongst us for the honor of being the one who brings the supercannon down. We all want to be that pilot ヨ that hero."

    This is it! The final battle to destroy the Evil Empire that all began many years ago as a small uprising. Now the rebellion is almost complete as the final assault begins on the Empireメs Planetary Capital, Galactus Prime.

    Assault on Galactus Prime is a 2-player race game of deck-building and glorious die rolling. Can you recruit the pilots necessary and lead the Attack Run that will bring down the planetメs greatest defense, the Empireメs massive Ion Supercannon? For when it is destroyed, the ground assault can begin and the remaining defenses of Galactus Prime removed, and then the Evil Empire will be swept away into oblivion!

    Game Data:

    Complexity: 3 on a 9 scale
    Solitaire Suitability: 1 on a 9 scale

    Game Components:

    ユ One 6-page full color Rules booklet with Examples of play
    ユ One 8.5ヤ x 16.5ヤ map
    ユ One Presidential Favor card
    ユ One Pilot Worlds mat
    ユ One Player Aid sheet
    ユ 80 units and markers
    ユ 60 Deck cards
    ユ Designers Notes and Galactus fiction within!

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  4. The Alamo Remembered

    The Alamo Remembered

    In 1836, Americans, who since the early 1800s had been migrating and settling in the Mexican territory of Texas, along with the Mexican locals (Tejanos), were attempting to establish an independent republic. Seized early in the revolt against Mexican authority by these Texians (as these American-led revolutionaries were called), the Alamo Mission in San Antonio was surrounded and besieged by the forces of His Excellency, Don Antonio Lopez de Santa Anna.

    The Alamo Remembered is a quick, 1-2 player, historical game covering those dramatic minutes when legends were made at the Alamo. In this game of bluff and counter-bluff, command the Texian or Mexican units, defending or attacking the walls of the Alamo.

    With no dice rolling, rules to cover many variable conditions during this historic assault, and a モLast Standヤ climax to the game, the birth of Texas is yours to relive. As the Texians, can you hold out at the Alamo to the last, or as the Mexicans quickly breach walls for glory? Find out in The Alamo Remembered!

    Game Data:

    Complexity: 2 on a 9 scale
    Solitaire Suitability: 7 on a 9 scale
    Scale: Each unit represents 25-30 men, or 1 artillery unit. Each turn represents 10 minutes of real time.

    Polybag Game Components:

    ユ One beautiful 8.5" x 16.5" game map
    ユ 54 double-sided 3/4" square game pieces
    ユ 16-page full color Rules booklet (Optional and Solitaire rules included!)

    What's In The Box?:

    ユ One beautiful 8.5" x 16.5" game map
    ユ 54 double-sided 3/4" square game pieces
    ユ 16-page full color Rules booklet (Optional and Solitaire rules included!)
    ユ One 8.5" x 16.5" mounted, jigsaw-cut game map
    ユ One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
    ユ One beautiful box cover sleeve
    ユ One "Wipes-A-Lot" napkin
    ユ One charcoal dessicant packet

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  5. Trenches of Valor

    Trenches of Valor

    Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course!
    Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Manメs Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raiderメs flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions.

    These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor?

    Complexity: 2.5 on a 9 scale

    Solitaire Suitability: 6.5 on a 9 scale

    Scale: Each unit is 2 to 10 soldiers, each hex ? 50 meters across, and each turn is about 30 to 60 seconds of real time.

    Game Components:
    > One 4-page, color Rules booklet
    > 42 color, die-cut 3/4" mounted pieces
    > One 11" x 17" color game map with tables
    > 1 BATTLESSON(TM) sheet
    > Part of an introductory wargame series!

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  6. Israeli Independence

    Israeli Independence

    1 Review(s)

    From the Publisher:

    Israeli Independence is an introductory level solitaire wargame that tells the rich and engaging story of the First Arab-Israeli War ヨ Israelメs War for Independence. Five Arab armies, poised at the borders of the newly declared state, launch their determined invasions ヨ and each must be pushed back in turn before any reaches West Jerusalem, the new Israeli capital.

    As the headlines unfold and the vast forces of the Arab League relentlessly press forward, can you successfully allocate the precious few resources of the new Israeli Defense Force (IDF) to conduct daring offensives that will send them reeling back? Can you push the Arab legions back so far that an armistice can be achieved and these threats removed? Or will you be over-whelmed and defeated, seeing Zionist aspirations crushed?

    Wargames recreate situations so that they can be studied and played, and Israeli Independence is particularly well suited to classroom use. The included BATTLESSON (TM) article helps explain this useful and fascinating field of study: wargaming.

    Expanded by:

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  7. Battle For Moscow

    Battle for Moscow

    In September of 1941, the German High Command decided to launch a final, decisive offensive to crown their invasion of Russia, capture Moscow, and break the Red Army once and for all. Codenamed Operation Typhoon, German tanks and infantry pressed relentlessly forward until they could see the very spires of the Kremlin. As Russia’s communist government was burning secret papers and evacuating Lenin’s corpse eastward out of their ancient capital, Moscow was hanging in the balance. By 5 December, the Germans were halted along the entire front -- exhausted and demoralized, having barely failed to capture their objective as the winter freeze grew ever colder.

    Battle for Moscow is another in the popular series of classic introductory wargames from Victory Point Games offering new players something extra: a Battlesson(TM). Relive this dramatic campaign on the Eastern Front of World War 2 while learning more about the fascinating hobby of wargaming, where you hold command as history holds its breath.

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  8. The Drive on Metz

    The Drive On Metz

    The complete game is published by Victory Point Games who, along with the designer, Jim Dunnigan, have allowed a version to be included in RBM's C3i Magazine Nr20. The designer has added new pieces and scenarios to this edition of the game.

    This 2-player game recreates General Patton's attempt to seize the key city of Metz and to get across the Moselle River before the retreating Germans can form an effective defense. The U.S. forces comprised of three divisions of the 20th Corps had just completed an epic pursuit across France after the Allied breakout from the Normandy beachhead. The exhausted Allied forces were at the end of their supply line and has barely enough resources left for one last push. If they had been able to get across the Moselle River, they would have compromised the entire German Westwall defenses. This would have enabled Patton to make an attempt at crossing the Rhine before the end of 1944 and might have ended the war months earlier. The defending German forces, four divisions of the 82nd Corps of the German 1st Army, were a combination of hastily collected and organized units, including fresh units from the German interior and remnants of units that Patton had been pursuing across France. The battle, which began on 7 September 1944 and lasted for about a week, was a singular opportunity that could have gone either way. Historically, the Germans won, but just barely.

    Scale: Each unit is 1 regiment or brigade, each hex is 4 kilometers, and each turn is 1 day.

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  9. Strike Force One

    Strike Force One

    Strike Force One is an easy-to-use, two-player game designed to introduce the concept of "Conflict simulations".

    Designed as an introductory game to be given away at conventions and as a promotional item, the game consisted of a folder with map, Combat Results Table, small counter sheet (with 10 units) and rules. Also provided was a complete turn-by-turn sample game.

    The game is a hypothetical meeting of U.S. and Soviet forces in West Germany. To win, the Soviet player must occupy two of the three town hexes in four turns, otherwise the U.S. player wins.

    The Second edition of this game, published in 2007 by Victory Point Games, is the first game in their BATTLESSON (TM) series. The listed expansion is for this edition of the game.

    This game came free with Nicholas Palmer's book The Comprehensive Guide to Board Wargaming published in 1977 by Hippocrene Books, Inc., New York, N.Y.

    Expanded by:

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  10. Dawn of the zeds

    Dawn of the Zeds

    1 Review(s)

    From designer Hermann Luttmann and lavishly illustrated by Heather Wagenbach arises Dawn of the Zeds, a States of Siege™ solitaire game of horror and survival. The world has gone crazy – a deadly virus has turned ordinary people into vicious, zombie-like killers. The undead, nicknamed "Zeds," are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days, or even weeks, before they arrive.

    At the town of Farmingdale and its surrounding villages, you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)-killing them, discovering and implementing a cure to this vile scourge, and preserving the area and its inhabitants as much as possible.

    In a game that requires the utmost test of skill and nerve, will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Unearth Dawn of the Zeds, a game that will keep you on your toes!

     

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