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Trenches of Valor

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Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course!

Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Manメs Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raiderメs flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions.



These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor?



Complexity: 2.5 on a 9 scale



Solitaire Suitability: 6.5 on a 9 scale



Scale: Each unit is 2 to 10 soldiers, each hex ? 50 meters across, and each turn is about 30 to 60 seconds of real time.



Game Components:

> One 4-page, color Rules booklet

> 42 color, die-cut 3/4" mounted pieces

> One 11" x 17" color game map with tables

> 1 BATTLESSON(TM) sheet

> Part of an introductory wargame series!




Availability: In stock

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  • Description

    Details

    Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course!
    Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Manメs Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raiderメs flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions.

    These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor?

    Complexity: 2.5 on a 9 scale

    Solitaire Suitability: 6.5 on a 9 scale

    Scale: Each unit is 2 to 10 soldiers, each hex ? 50 meters across, and each turn is about 30 to 60 seconds of real time.

    Game Components:
    > One 4-page, color Rules booklet
    > 42 color, die-cut 3/4" mounted pieces
    > One 11" x 17" color game map with tables
    > 1 BATTLESSON(TM) sheet
    > Part of an introductory wargame series!

    Additional Info

    Additional Info

    Designer Pelle Nilsson
    Mfg Suggested Ages 10 and up
    # of Players 1 − 2
    User Suggested # of Players (Not best with any number) Recommended with 1, 2 players (1 voter) [ ]
    Year Published 2009
    Artist Alan Emrich
    User Suggested Ages (no votes yet) [ ]
    Subdomain Wargames
    Website No
    Publisher Victory Point Games
    Playing Time 25 minutes
    Family Victory Point Games Battlesson Series
    Honors No
    Primary Name Trenches of Valor
    Expansion Trenches of Valor Expansion Kit 1
    Alternate Names No
    Mechanic Hex-and-Counter
    Game category Wargame World War I
    Language Dependence (no votes yet) (0 voters) [ ]
    Play time filter N/A

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