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Ticket To Ride


With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets ヨ goal cards that connect distant cities; and to the player who builds the longest continuous route.



"The rules are simple enough to write on a train ticket ヨ each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed ヨ adding more cards to your hand, and fear ヨ losing a critical route to a competitor."



Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.



Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.



Part of the Ticket to Ride series.




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  • Description

    Details

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets ヨ goal cards that connect distant cities; and to the player who builds the longest continuous route.

    "The rules are simple enough to write on a train ticket ヨ each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed ヨ adding more cards to your hand, and fear ヨ losing a critical route to a competitor."

    Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

    Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.

    Part of the Ticket to Ride series.

    Additional Info

    Additional Info

    Designer Alan R. Moon
    Mfg Suggested Ages 8 and up
    # of Players 2 − 5
    User Suggested # of Players Best with 4 players Recommended with 2, 3, 4, 5 players (548 voters) [ ]
    Year Published 2004
    Artist Cyrille Daujean Julien Delval
    User Suggested Ages 8 and up (166 voters) [ ]
    Subdomain Family Games
    Website http://www.ticket2ridegame.com
    Publisher Days of Wonder ADC Blackfire Entertainment Bandai Bergsala Enigma Edge Entertainment Galápagos Jogos Giochi Uniti Lautapelit.fi Nordic Games REBEL.pl
    Playing Time 45 minutes
    Family Country: USA Ticket to Ride
    Honors 2004 International Gamers Awards - General Strategy; Multi-player Nominee 2004 Japan Boardgame Prize Best Advanced Game Nominee 2004 Japan Boardgame Prize Best Advanced Game Winner 2004 Meeples' Choice Award 2004 Nederlandse Spellenprijs Nominee 2004 Orig
    Primary Name Ticket to Ride
    Expansion Les Aventuriers du rail à Lyon (fan expansion to Ticket to Ride) Les Aventuriers du rail en Belgique (fan expansion for Ticket to Ride) Bretagne (fan expansion for Ticket to Ride) Britain & Ireland (fan expansion to Ticket To Ride: Europe) Canada (fan exp
    Alternate Names Les Aventuriers du Rail Menolippu Wsiąść do pociągu Zug um Zug
    Mechanic Hand Management Route/Network Building Set Collection
    Game category Trains Travel
    Language Dependence No necessary in-game text (166 voters) [ ]
    Play time filter N/A

    Reviews

    Great Gateway GameReview by Don
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    Have friends that don't play board games? This is a great title to get them started. While conceptually easy to understand and play, the strategy of the game is strong enough to keep seasoned gamers coming back time and again. Don't like trains? Doesn't matter. The concept is good enough that you need not be a connoisseur of all things steam driven. It's enough that you know what a train is and then learn the strategy. The only real downside of this game is starting to learn the cards and memorize the map after a few plays. This can be offset by buying an expansion with more maps, but even then players can begin to become a bit too familiar with them. That only leaves buying additional copies of the myriad of additional maps/games that Days of Wonder has made. The games can be very tense if played with experienced players.

    Over all, if I'm trying to get non-gamer fiends to play a game, this is what I usually pull out before moving on to something like 7 Wonders. It's a great game, but unfortunately it does get old after playing a lot. I got to the point where I started pulling this out less and less, but it's always been a great game. Still is. I have just overplayed it at this point. Still, I occasionally get the itch to start playing and every time I've pulled it out, I've never regretted it. (Posted on 7/6/2015)

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