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|Designer(s)||Error, Phil Eklund|
|Publisher(s)||Error, Sierra Madre Games|
|Players||1-4, Best With 4|
|Play Time||Medium - 1-2 Hours|
Start as a proto-dinosaur or proto-mammal, just after the Permian apocalypse that destroyed 96% of the planet. Faced with environmental changes and competition from others, you must mutate your species and start new species. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy.
From 1 to 4 players start as proto-dinosaurs or proto-mammals. These creatures are distinguished by dentition; some have long batteries of teeth better suited for masticating plants, while others have fewer teeth better suited for meat-eating. Each player starts with genes used to purchase mutation and genotype cards. Stacks of cards and tiles indicate the dietary DNA of your species, giving it adaptations such as long necks for browsing. Markers on tracks record roadrunner DNA, attributes that help your species catch prey or avoid being prey, such as swiftness or aggressiveness. You can create interesting critters, like blubbery vegetarian velociraptors, or flying fire-using hedgehogs. Tiles that have gone extinct are collected in an area on the map called the “tarpits”. These tiles are distributed among the most populous players as victory points during four scoring rounds.